#include // include FastLED *before* Artnet #include // Ethernet stuff const IPAddress ip(192, 168, 0, 201); uint8_t mac[] = {0x01, 0x23, 0x45, 0x67, 0x89, 0xAB}; ArtnetReceiver artnet; uint8_t universe = 1; // 0 - 15 // FastLED #define NUM_LEDS 1 CRGB leds[NUM_LEDS]; const uint8_t PIN_LED_DATA = 3; void setup() { Serial.begin(115200); delay(2000); FastLED.addLeds(leds, NUM_LEDS); Ethernet.begin(mac, ip); artnet.begin(); // artnet.subscribe_net(0); // optionally you can change // artnet.subscribe_subnet(0); // optionally you can change // if Artnet packet comes to this universe, forward them to fastled directly artnet.forward(universe, leds, NUM_LEDS); // this can be achieved manually as follows // if Artnet packet comes to this universe, this function is called // artnet.subscribe(universe, [&](uint8_t* data, uint16_t size) // { // // set led // // artnet data size per packet is 512 max // // so there is max 170 pixel per packet (per universe) // for (size_t pixel = 0; pixel < NUM_LEDS; ++pixel) { // size_t idx = pixel * 3; // leds[pixel].r = data[idx + 0]; // leds[pixel].g = data[idx + 1]; // leds[pixel].b = data[idx + 2]; // } // }); } void loop() { artnet.parse(); // check if artnet packet has come and execute callback FastLED.show(); }