#include // include FastLED *before* Artnet #include // WiFi stuff const char* ssid = "your-ssid"; const char* pwd = "your-password"; const IPAddress ip(192, 168, 1, 201); const IPAddress gateway(192, 168, 1, 1); const IPAddress subnet(255, 255, 255, 0); ArtnetWiFiReceiver artnet; uint32_t universe = 1; // FastLED #define NUM_LEDS 1 CRGB leds[NUM_LEDS]; const uint8_t PIN_LED_DATA = 3; void setup() { Serial.begin(115200); delay(2000); FastLED.addLeds(leds, NUM_LEDS); // WiFi stuff WiFi.begin(ssid, pwd); WiFi.config(ip, gateway, subnet); while (WiFi.status() != WL_CONNECTED) { Serial.print("."); delay(500); } Serial.print("WiFi connected, IP = "); Serial.println(WiFi.localIP()); artnet.begin(); // if Artnet packet comes to this universe, forward them to fastled directly artnet.forward(universe, leds, NUM_LEDS); // this can be achieved manually as follows // if Artnet packet comes to this universe, this function (lambda) is called // artnet.subscribe(universe, [&](uint8_t* data, uint16_t size) { // // set led // // artnet data size per packet is 512 max // // so there is max 170 pixel per packet (per universe) // for (size_t pixel = 0; pixel < NUM_LEDS; ++pixel) { // size_t idx = pixel * 3; // leds[pixel].r = data[idx + 0]; // leds[pixel].g = data[idx + 1]; // leds[pixel].b = data[idx + 2]; // } // }); } void loop() { artnet.parse(); // check if artnet packet has come and execute callback FastLED.show(); }