changed code -> If you reach the enemy row, you get a double piece (XX and OO). Currently does nothing, will get better moveset later

master
ElGurkus 4 years ago
parent 2d795e3aee
commit 999f3455f0

@ -46,6 +46,10 @@ function drawPieces() {
field.innerText = "X"; field.innerText = "X";
} else if (field.piece === 2) { } else if (field.piece === 2) {
field.innerText = "O"; field.innerText = "O";
} else if (field.piece === 11) {
field.innerText = "XX";
} else if (field.piece === 22) {
field.innerText = "OO";
} }
} }
} }
@ -57,13 +61,13 @@ function selectField(field){
somethingIsSelected = true; somethingIsSelected = true;
} }
} }
if(!somethingIsSelected && ((field.piece === 1 && turnTotal%2 === 1)||(field.piece === 2 && turnTotal%2 === 0))) { if(!somethingIsSelected && (((field.piece === 1 || field.piece === 11) && turnTotal%2 === 1)||((field.piece === 2 || field.piece === 22) && turnTotal%2 === 0))) {
field.style.backgroundColor = "rgb(16,43,202, 0.3)"; field.style.backgroundColor = "rgb(16,43,202, 0.3)";
field.selected = 1; field.selected = 1;
if(field.piece === 1){ if(field.piece === 1 || field.piece === 11){
selectedPiece = field; selectedPiece = field;
validMovesPlayer1(field); validMovesPlayer1(field);
} else if (field.piece === 2){ } else if (field.piece === 2 || field.piece === 22){
selectedPiece = field; selectedPiece = field;
validMovesPlayer2(field); validMovesPlayer2(field);
} }
@ -72,7 +76,7 @@ function selectField(field){
somethingIsSelected = false; somethingIsSelected = false;
resetValidMoves(); resetValidMoves();
} else if (field.validMove !== 0){ } else if (field.validMove !== 0){
field.piece = selectedPiece.piece; field.piece = movePiece(field, selectedPiece);
selectedPiece.piece = 0; selectedPiece.piece = 0;
drawPieces(); drawPieces();
resetValidMoves(); resetValidMoves();
@ -132,7 +136,7 @@ function validMovesPlayer1(field){
left = document.getElementById("field" + (field.fieldNum - 1).toString()); left = document.getElementById("field" + (field.fieldNum - 1).toString());
if(left.piece === 0){ if(left.piece === 0){
left.validMove = 1; left.validMove = 1;
} else if (left.piece === 2){ } else if (left.piece === 2 || left.piece === 22){
left.validMove = 2; left.validMove = 2;
} }
} }
@ -140,19 +144,19 @@ function validMovesPlayer1(field){
right = document.getElementById("field" + (field.fieldNum + 1).toString()); right = document.getElementById("field" + (field.fieldNum + 1).toString());
if(right.piece === 0){ if(right.piece === 0){
right.validMove = 1; right.validMove = 1;
} else if (right.piece === 2){ } else if (right.piece === 2 || right.piece === 22){
right.validMove = 2; right.validMove = 2;
} }
} }
if((field.fieldNum - 9) >= (rowMin - 8) && (field.fieldNum - 9) >= 0) { if((field.fieldNum - 9) >= (rowMin - 8) && (field.fieldNum - 9) >= 0) {
topLeft = document.getElementById("field" + (field.fieldNum - 9).toString()); topLeft = document.getElementById("field" + (field.fieldNum - 9).toString());
if (topLeft.piece === 2){ if (topLeft.piece === 2 || topLeft.piece === 22){
topLeft.validMove = 2; topLeft.validMove = 2;
} }
} }
if((field.fieldNum - 7) <= (rowMax - 8) && (field.fieldNum - 7) >= 0) { if((field.fieldNum - 7) <= (rowMax - 8) && (field.fieldNum - 7) >= 0) {
topRight = document.getElementById("field" + (field.fieldNum - 7).toString()); topRight = document.getElementById("field" + (field.fieldNum - 7).toString());
if (topRight.piece === 2){ if (topRight.piece === 2 || topRight.piece === 22){
topRight.validMove = 2; topRight.validMove = 2;
} }
} }
@ -213,7 +217,7 @@ function validMovesPlayer2(field){
left = document.getElementById("field" + (field.fieldNum - 1).toString()); left = document.getElementById("field" + (field.fieldNum - 1).toString());
if(left.piece === 0){ if(left.piece === 0){
left.validMove = 1; left.validMove = 1;
} else if (left.piece === 1){ } else if (left.piece === 1 || left.piece === 11){
left.validMove = 2; left.validMove = 2;
} }
} }
@ -221,19 +225,19 @@ function validMovesPlayer2(field){
right = document.getElementById("field" + (field.fieldNum + 1).toString()); right = document.getElementById("field" + (field.fieldNum + 1).toString());
if(right.piece === 0){ if(right.piece === 0){
right.validMove = 1; right.validMove = 1;
} else if (right.piece === 1){ } else if (right.piece === 1 || right.piece === 11){
right.validMove = 2; right.validMove = 2;
} }
} }
if((field.fieldNum + 7) >= (rowMin + 8) && (field.fieldNum + 7) < 64) { if((field.fieldNum + 7) >= (rowMin + 8) && (field.fieldNum + 7) < 64) {
bottomLeft = document.getElementById("field" + (field.fieldNum + 7).toString()); bottomLeft = document.getElementById("field" + (field.fieldNum + 7).toString());
if (bottomLeft.piece === 1){ if (bottomLeft.piece === 1 || bottomLeft.piece === 11){
bottomLeft.validMove = 2; bottomLeft.validMove = 2;
} }
} }
if((field.fieldNum + 9) <= (rowMax + 8) && (field.fieldNum + 9) < 64) { if((field.fieldNum + 9) <= (rowMax + 8) && (field.fieldNum + 9) < 64) {
bottomRight = document.getElementById("field" + (field.fieldNum + 9).toString()); bottomRight = document.getElementById("field" + (field.fieldNum + 9).toString());
if (bottomRight.piece === 1){ if (bottomRight.piece === 1 || bottomRight.piece === 11){
bottomRight.validMove = 2; bottomRight.validMove = 2;
} }
} }
@ -262,4 +266,13 @@ function advanceTurn(){
} }
document.getElementById("turnTotal").innerText = "Game-Turn: "+turnTotal; document.getElementById("turnTotal").innerText = "Game-Turn: "+turnTotal;
document.getElementById("turnPlayer").innerText = turnPlayer; document.getElementById("turnPlayer").innerText = turnPlayer;
}
function movePiece(field, selectedPiece){
if((selectedPiece.piece === 1 && field.fieldNum < 8 && field.fieldNum >= 0)|| selectedPiece.piece === 11){
return 11;
} else if((selectedPiece.piece === 2 && field.fieldNum < 64 && field.fieldNum >= 56)|| selectedPiece.piece === 22){
return 22;
} else {
return selectedPiece.piece;
}
} }
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