changed code -> If you reach the enemy row, you get a double piece (XX and OO). Currently does nothing, will get better moveset later
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parent
2d795e3aee
commit
999f3455f0
37
code.js
37
code.js
@ -46,6 +46,10 @@ function drawPieces() {
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field.innerText = "X";
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} else if (field.piece === 2) {
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field.innerText = "O";
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} else if (field.piece === 11) {
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field.innerText = "XX";
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} else if (field.piece === 22) {
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field.innerText = "OO";
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}
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}
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}
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@ -57,13 +61,13 @@ function selectField(field){
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somethingIsSelected = true;
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}
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}
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if(!somethingIsSelected && ((field.piece === 1 && turnTotal%2 === 1)||(field.piece === 2 && turnTotal%2 === 0))) {
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if(!somethingIsSelected && (((field.piece === 1 || field.piece === 11) && turnTotal%2 === 1)||((field.piece === 2 || field.piece === 22) && turnTotal%2 === 0))) {
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field.style.backgroundColor = "rgb(16,43,202, 0.3)";
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field.selected = 1;
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if(field.piece === 1){
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if(field.piece === 1 || field.piece === 11){
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selectedPiece = field;
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validMovesPlayer1(field);
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} else if (field.piece === 2){
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} else if (field.piece === 2 || field.piece === 22){
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selectedPiece = field;
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validMovesPlayer2(field);
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}
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@ -72,7 +76,7 @@ function selectField(field){
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somethingIsSelected = false;
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resetValidMoves();
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} else if (field.validMove !== 0){
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field.piece = selectedPiece.piece;
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field.piece = movePiece(field, selectedPiece);
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selectedPiece.piece = 0;
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drawPieces();
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resetValidMoves();
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@ -132,7 +136,7 @@ function validMovesPlayer1(field){
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left = document.getElementById("field" + (field.fieldNum - 1).toString());
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if(left.piece === 0){
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left.validMove = 1;
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} else if (left.piece === 2){
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} else if (left.piece === 2 || left.piece === 22){
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left.validMove = 2;
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}
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}
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@ -140,19 +144,19 @@ function validMovesPlayer1(field){
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right = document.getElementById("field" + (field.fieldNum + 1).toString());
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if(right.piece === 0){
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right.validMove = 1;
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} else if (right.piece === 2){
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} else if (right.piece === 2 || right.piece === 22){
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right.validMove = 2;
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}
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}
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if((field.fieldNum - 9) >= (rowMin - 8) && (field.fieldNum - 9) >= 0) {
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topLeft = document.getElementById("field" + (field.fieldNum - 9).toString());
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if (topLeft.piece === 2){
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if (topLeft.piece === 2 || topLeft.piece === 22){
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topLeft.validMove = 2;
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}
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}
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if((field.fieldNum - 7) <= (rowMax - 8) && (field.fieldNum - 7) >= 0) {
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topRight = document.getElementById("field" + (field.fieldNum - 7).toString());
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if (topRight.piece === 2){
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if (topRight.piece === 2 || topRight.piece === 22){
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topRight.validMove = 2;
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}
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}
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@ -213,7 +217,7 @@ function validMovesPlayer2(field){
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left = document.getElementById("field" + (field.fieldNum - 1).toString());
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if(left.piece === 0){
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left.validMove = 1;
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} else if (left.piece === 1){
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} else if (left.piece === 1 || left.piece === 11){
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left.validMove = 2;
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}
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}
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@ -221,19 +225,19 @@ function validMovesPlayer2(field){
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right = document.getElementById("field" + (field.fieldNum + 1).toString());
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if(right.piece === 0){
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right.validMove = 1;
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} else if (right.piece === 1){
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} else if (right.piece === 1 || right.piece === 11){
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right.validMove = 2;
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}
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}
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if((field.fieldNum + 7) >= (rowMin + 8) && (field.fieldNum + 7) < 64) {
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bottomLeft = document.getElementById("field" + (field.fieldNum + 7).toString());
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if (bottomLeft.piece === 1){
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if (bottomLeft.piece === 1 || bottomLeft.piece === 11){
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bottomLeft.validMove = 2;
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}
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}
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if((field.fieldNum + 9) <= (rowMax + 8) && (field.fieldNum + 9) < 64) {
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bottomRight = document.getElementById("field" + (field.fieldNum + 9).toString());
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if (bottomRight.piece === 1){
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if (bottomRight.piece === 1 || bottomRight.piece === 11){
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bottomRight.validMove = 2;
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}
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}
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@ -263,3 +267,12 @@ function advanceTurn(){
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document.getElementById("turnTotal").innerText = "Game-Turn: "+turnTotal;
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document.getElementById("turnPlayer").innerText = turnPlayer;
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}
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function movePiece(field, selectedPiece){
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if((selectedPiece.piece === 1 && field.fieldNum < 8 && field.fieldNum >= 0)|| selectedPiece.piece === 11){
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return 11;
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} else if((selectedPiece.piece === 2 && field.fieldNum < 64 && field.fieldNum >= 56)|| selectedPiece.piece === 22){
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return 22;
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} else {
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return selectedPiece.piece;
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}
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}
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