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48 lines
1.3 KiB
C++

#include <FastLED.h> // include FastLED *before* Artnet
#include <Artnet.h>
// Ethernet stuff
const IPAddress ip(192, 168, 0, 201);
uint8_t mac[] = {0x01, 0x23, 0x45, 0x67, 0x89, 0xAB};
ArtnetReceiver artnet;
uint32_t universe = 1;
// FastLED
#define NUM_LEDS 1
CRGB leds[NUM_LEDS];
const uint8_t PIN_LED_DATA = 3;
void setup() {
Serial.begin(115200);
delay(2000);
FastLED.addLeds<NEOPIXEL, PIN_LED_DATA>(leds, NUM_LEDS);
Ethernet.begin(mac, ip);
artnet.begin();
// if Artnet packet comes to this universe, forward them to fastled directly
artnet.forward(universe, leds, NUM_LEDS);
// this can be achieved manually as follows
// if Artnet packet comes to this universe, this function is called
// artnet.subscribe(universe, [&](uint8_t* data, uint16_t size)
// {
// // set led
// // artnet data size per packet is 512 max
// // so there is max 170 pixel per packet (per universe)
// for (size_t pixel = 0; pixel < NUM_LEDS; ++pixel) {
// size_t idx = pixel * 3;
// leds[pixel].r = data[idx + 0];
// leds[pixel].g = data[idx + 1];
// leds[pixel].b = data[idx + 2];
// }
// });
}
void loop() {
artnet.parse(); // check if artnet packet has come and execute callback
FastLED.show();
}