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examples | 4 years ago | |
util | 4 years ago | |
Artnet.h | 4 years ago | |
LICENSE | 6 years ago | |
README.md | 4 years ago | |
library.json | 4 years ago | |
library.properties | 4 years ago |
README.md
ArtNet
Art-Net Sender/Receiver for Arduino (Ethernet, WiFi)
Feature
- support Art-Net with both Ethernet and WiFi
- register multiple callbacks depending on universe
- flexible net/subnet/universe setting
Usage
This library has following Art-Net controller options. Please use them depending on the situation.
- ArtnetSender
- ArtnetReveiver
- Artnet (Integrated Sender/Receiver)
Warning
From v0.1.11, arguments of callbacks must be const
for safety. Previous sketches can not be compiled as is, so please add const
to the arguments of callbacks.
ArtnetSender
#include <Artnet.h>
// declarations for Ethernet/WiFi
ArtnetSender artnet;
void setup()
{
// setup Ethernet/WiFi...
artnet.begin("127.0.0.1"); // set destination ip
}
void loop()
{
// change send data as you want
artnet.set(universe, data_ptr, size);
artnet.streaming(); // automatically send set data in 40fps
}
ArtnetReceiver
#include <Artnet.h>
// declarations for Ethernet/WiFi
ArtnetReceiver artnet;
void callback(const uint8_t* data, const uint16_t size)
{
// you can also use pre-defined callbacks
}
void setup()
{
// setup Ethernet/WiFi...
artnet.begin(); // waiting for Art-Net in default port
// if Artnet packet comes to this universe, this function is called
artnet.subscribe(universe1, [](const uint8_t* data, const uint16_t size)
{
// use received data[], and size
});
// you can also use pre-defined callbacks
artnet.subscribe(universe2, callback);
}
void loop()
{
artnet.parse(); // check if artnet packet has come and execute callback
}
Artnet (Integrated Sender/Receiver)
#include <Artnet.h>
// declarations for Ethernet/WiFi
Artnet artnet;
void setup()
{
// setup Ethernet/WiFi...
artnet.begin("127.0.0.1"); // send to localhost and listen to default port
// if Artnet packet comes to this universe, this function is called
artnet.subscribe(universe, [&](const uint8_t* data, const uint16_t size)
{
// do something with data coming to universe
});
// if Artnet packet comes, this function is called to every universe
artnet.subscribe([&](const uint32_t univ, const uint8_t* data, const uint16_t size)
{
// do something with data coming to all universe
});
}
void loop()
{
artnet.parse(); // check if artnet packet has come and execute callback
// change send data as you want
artnet.set(universe, data, size); // set send data
artnet.streaming(); // automatically send set data in 40fps
}
Artnet Receiver + FastLED
#include <Artnet.h>
// declarations for Ethernet/WiFi
ArtnetReceiver artnet;
// FastLED
#define NUM_LEDS 1
CRGB leds[NUM_LEDS];
const uint8_t PIN_LED_DATA = 3;
void setup()
{
// setup Ethernet/WiFi...
// setup FastLED
FastLED.addLeds<NEOPIXEL, PIN_LED>(&leds, NUM_LEDS);
artnet.begin();
// if Artnet packet comes to this universe, forward them to fastled directly
artnet.forward(universe, leds, NUM_LEDS);
// this can be achieved manually as follows
// artnet.subscribe(universe, [](uint8_t* data, uint16_t size)
// {
// // artnet data size per packet is 512 max
// // so there is max 170 pixel per packet (per universe)
// for (size_t pixel = 0; pixel < NUM_LEDS; ++pixel)
// {
// size_t idx = pixel * 3;
// leds[pixel].r = data[idx + 0];
// leds[pixel].g = data[idx + 1];
// leds[pixel].b = data[idx + 2];
// }
// });
}
void loop()
{
artnet.parse(); // check if artnet packet has come and execute callback
FastLED.show();
}
Other Settings
Net, Sub-Net, Universe, and Universe(15bit)
You can set Net, Sub-Net, Universe and Universe(15bit) flexibly.
Sender
// set separately
artent.net(n);
artent.subnet(s);
artent.universe(u);
artnet.set(data, size);
// set as 15bit universe
artent.universe15bit(u);
artnet.set(data, size);
// set with data and size
artnet.set(universe15bit, data, size);
artnet.set(net, subnet, universe, data, size);
Receiver
artnet.subscribe(universe15bit, function);
artnet.subscribe(net, subnet, universe, function);
One Time Sending (Not Streaming)
In Sender class, you can also send Art-Net packet once. This sends only 1 packet (NOT streaming).
artnet.send(data, size);
artnet.send(universe15bit, data, size);
artnet.send(net, subnet, universe, data, size);
Set Non-Default Port
// ArtnetSender
artnet.begin(ip); // default
artnet.begin(ip, port); // set your own
// ArtnetReceiver
artnet.begin(); // default
artnet.begin(port); // set your own
// Artnet (integrated)
artnet.begin(ip); // default send/receiver
artnet.begin(ip, send_port, recv_port); // set your own
APIs
ArtnetSender
void net(const uint8_t n);
void subnet(const uint8_t s);
void universe(const uint8_t u);
void universe15bit(const uint8_t u);
void set(const uint8_t* const data, const uint16_t size = 512);
void set(const uint32_t universe_, const uint8_t* const data, const uint16_t size = 512);
void set(const uint8_t net_, const uint8_t subnet_, const uint8_t universe_, const uint8_t* const data, const uint16_t size = 512);
void send();
void send(const uint8_t* const data, const uint16_t size = 512);
void send(const uint32_t universe_, const uint8_t* const data, const uint16_t size = 512);
void send(const uint8_t net_, const uint8_t subnet_, const uint8_t universe_, const uint8_t* const data, const uint16_t size = 512);
void streaming();
void physical(const uint8_t i) const;
uint8_t sequence() const;
ArtnetReceiver
bool parse();
inline const IPAddress& ip() const;
uint16_t port() const;
String id() const;
uint16_t opcode() const;
uint16_t opcode(const uint8_t* p) const;
uint16_t version() const;
uint8_t sequence() const;
uint8_t physical() const;
uint8_t net() const;
uint8_t subnet() const;
uint8_t universe() const;
uint16_t universe15bit() const;
uint16_t length() const;
uint16_t size() const;
uint8_t* data();
uint8_t data(const uint16_t i) const;
void subscribe(const uint32_t universe, const CallbackType& func);
void subscribe(const uint8_t net, const uint8_t subnet, const uint8_t universe, const CallbackType& func);
void subscribe(const CallbackAllType& func); // for all packet of all universe
void unsubscribe(const uint32_t universe);
void unsubscribe(const uint8_t net, const uint8_t subnet, const uint8_t universe);
void unsubscribe(); // for all packet of all universe
void clear_subscribers(); // clear all callbacks
inline void forward(const uint32_t universe, CRGB* leds, const uint16_t num);
inline void forward(const uint8_t net, const uint8_t subnet, const uint8_t universe, CRGB* leds, const uint16_t num);
Supported Platform
This library currently supports following platforms and interfaces. Please feel free to send PR or request for more board support!
WiFi
- ESP32
- ESP8266
- Arduino Uno WiFi Rev2
- Arduino MKR VIDOR 4000
- Arduino MKR WiFi 1010
- Arduino MKR WiFi 1000
- Arduino Nano 33 IoT
Ethernet
- ESP8266
- Almost all platforms without WiFi
Note
Some boards without enough memory (e.g. Uno, Nano, etc.) may not be able to use integrated sender/receiver because of the lack of enough memory. Please consider to use more powerful board or to use only sender OR receiver.
Reference
Embedded Libraries
License
MIT