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UIPArtnet/README.md

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# ArtNet
Art-Net Sender/Receiver for Arduino (Ethernet, WiFi)
## Feature
- support Art-Net with both Ethernet and WiFi
- register multiple callbacks depending on universe
- flexible net/subnet/universe setting
## Usage
This library has following Art-Net controller options.
Please use them depending on the situation.
- ArtnetSender
- ArtnetReveiver
- Artnet (Integrated Sender/Receiver)
### ArtnetSender
```C++
#include <Artnet.h>
// declarations for Ethernet/WiFi
ArtnetSender artnet;
void setup()
{
// setup Ethernet/WiFi...
artnet.begin("127.0.0.1"); // set destination ip
}
void loop()
{
// change send data as you want
artnet.set(universe, data_ptr, size);
artnet.streaming(); // automatically send set data in 40fps
}
```
### ArtnetReceiver
```C++
#include <Artnet.h>
// declarations for Ethernet/WiFi
ArtnetReceiver artnet;
void callback(uint8_t* data, uint16_t size)
{
// you can also use pre-defined callbacks
}
void setup()
{
// setup Ethernet/WiFi...
artnet.begin(); // waiting for Art-Net in default port
// if Artnet packet comes to this universe, this function is called
artnet.subscribe(universe1, [](uint8_t* data, uint16_t size)
{
// use received data[], and size
});
// you can also use pre-defined callbacks
artnet.subscribe(universe2, callback);
}
void loop()
{
artnet.parse(); // check if artnet packet has come and execute callback
}
```
### Artnet (Integrated Sender/Receiver)
```C++
#include <Artnet.h>
// declarations for Ethernet/WiFi
Artnet artnet;
void setup()
{
// setup Ethernet/WiFi...
artnet.begin("127.0.0.1"); // send to localhost and listen to default port
// if Artnet packet comes to this universe, this function is called
artnet.subscribe(universe, [&](uint8_t* data, uint16_t size)
{
// do something with data coming to universe
});
// if Artnet packet comes, this function is called to every universe
artnet.subscribe([&](uint32_t univ, uint8_t* data, uint16_t size)
{
// do something with data coming to all universe
});
}
void loop()
{
artnet.parse(); // check if artnet packet has come and execute callback
// change send data as you want
artnet.set(universe, data, size); // set send data
artnet.streaming(); // automatically send set data in 40fps
}
```
## Other Settings
### Net, Sub-Net, Universe, and Universe(15bit)
You can set Net, Sub-Net, Universe and Universe(15bit) flexibly.
#### Sender
```C++
// set separately
artent.net(n);
artent.subnet(s);
artent.universe(u);
artnet.set(data, size);
// set as 15bit universe
artent.universe15bit(u);
artnet.set(data, size);
// set with data and size
artnet.set(universe15bit, data, size);
artnet.set(net, subnet, universe, data, size);
```
#### Receiver
```C++
artnet.subscribe(universe15bit, function);
artnet.subscribe(net, subnet, universe, function);
```
### One Time Sending (Not Streaming)
In Sender class, you can also send Art-Net packet once.
This sends only 1 packet (NOT streaming).
```C++
artnet.send(data, size);
artnet.send(universe15bit, data, size);
artnet.send(net, subnet, universe, data, size);
```
### Set Non-Default Port
```C++
// ArtnetSender
artnet.begin(ip); // default
artnet.begin(ip, port); // set your own
// ArtnetReceiver
artnet.begin(); // default
artnet.begin(port); // set your own
// Artnet (integrated)
artnet.begin(ip); // default send/receiver
artnet.begin(ip, send_port, recv_port); // set your own
```
## APIs
### ArtnetSender
```C++
void net(const uint8_t n);
void subnet(const uint8_t s);
void universe(const uint8_t u);
void universe15bit(const uint8_t u);
void set(const uint8_t* const data, const uint16_t size = 512);
void set(const uint32_t universe_, const uint8_t* const data, const uint16_t size = 512);
void set(const uint8_t net_, const uint8_t subnet_, const uint8_t universe_, const uint8_t* const data, const uint16_t size = 512);
void send();
void send(const uint8_t* const data, const uint16_t size = 512);
void send(const uint32_t universe_, const uint8_t* const data, const uint16_t size = 512);
void send(const uint8_t net_, const uint8_t subnet_, const uint8_t universe_, const uint8_t* const data, const uint16_t size = 512);
void streaming();
void physical(const uint8_t i) const;
uint8_t sequence() const;
```
### ArtnetReceiver
```C++
bool parse();
inline const IPAddress& ip() const;
uint16_t port() const;
String id() const;
uint16_t opcode() const;
uint16_t opcode(const uint8_t* p) const;
uint16_t version() const;
uint8_t sequence() const;
uint8_t physical() const;
uint8_t net() const;
uint8_t subnet() const;
uint8_t universe() const;
uint16_t universe15bit() const;
uint16_t length() const;
uint16_t size() const;
uint8_t* data();
uint8_t data(const uint16_t i) const;
void subscribe(const uint32_t universe, const CallbackType& func);
void subscribe(const uint8_t net, const uint8_t subnet, const uint8_t universe, const CallbackType& func);
void subscribe(const CallbackAllType& func); // for all packet of all universe
void unsubscribe(const uint32_t universe);
void unsubscribe(const uint8_t net, const uint8_t subnet, const uint8_t universe);
void unsubscribe(); // for all packet of all universe
void clear_subscribers(); // clear all callbacks
```
## Supported Platform
This library currently supports following platforms and interfaces.
Please feel free to send PR or request for more board support!
#### WiFi
- ESP32
- ESP8266
- Arduino Uno WiFi Rev2
- Arduino MKR VIDOR 4000
- Arduino MKR WiFi 1010
- Arduino MKR WiFi 1000
- Arduino Nano 33 IoT
#### Ethernet
- ESP8266
- Almost all platforms without WiFi
#### Note
Some boards without enough memory may not be able to use integrated sender/receiver.
Please use only sender OR receiver.
## Embedded Libraries
- [ArxContainer v0.3.10](https://github.com/hideakitai/ArxContainer)
- [ArxTypeTraits v0.2.1](https://github.com/hideakitai/ArxTypeTraits)
- [TeensyDirtySTLErrorSolution v0.1.0](https://github.com/hideakitai/TeensyDirtySTLErrorSolution)
## License
MIT